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Tactics elemental free
Tactics elemental free













tactics elemental free

Talking does not distract the player from any other actions, and there is no word count limit on how much the player can say. A turn in D&D is said to take six seconds in-universe being restricted to only what a player could say in six seconds wouldn't allow any time for planning, strategizing, or just calling out what you're going to do. The Trope Namer is Dungeons & Dragons, in which certain actions (most notably talking) are designated "free actions" and can be taken in addition to any other actions within the normal limit of a turn.















Tactics elemental free